![]() If the common Hearts variations described above aren’t enough for you, check out our follow-up guide, where we talk about even more (less common) ways to play Hearts. ![]() The most common choices are to pass left, then right, and repeat, or to use the Scatter or Mix methods described above. There are various ways to pass cards here. The two extra cards can go into a Kitty (see Hearts with a Kitty above), or remove the 2♦ and 2♣ prior to the deal to even it out (in this case player with 3♣ leads it to first trick). To play Hearts with 5 players, the dealer will pass out 10 cards each. Otherwise, the game and scoring remains the same. Or, go left, right, then hold (pass no cards) on the third hand in the cycle. When passing cards, go to the left player, then right, and repeat. The last card goes to the Kitty (see Hearts with a Kitty above), or remove the 2♦ and deal all cards (no kitty). 3 Player Heartsĭeal 17 cards to each player. In this version, it is possible for the player to reach 100 first to win the game (thanks to their low-scoring partner). he has all the cards worth points), he does not score any points and the other three players score 26 points each. ![]() Special rule: If a player has all the hearts and the queen of spades at the end of the game (i.e. The team with the lowest collective score wins. Each player scores his or her points and a new game begins. Then, once the first player reaches 100 points, partners scores are added together. Tricks and scores are maintained individually. If a team collectively captures all hearts and the Queen of spades they can give the other team 26 points, or subtract 26 from their own score.Īnother partnership option is to keep everything separate throughout the game. The typical way to play Hearts with partners (4 players) is to have partners combine their tricks and scores. Mix: Mix all cards in the center (a la dominoes) and deal them out, 3 to each. Standard: Player to the left Player to the right Player across the table.Īlternately, you can use a Scatter or Mix cycling of the cards. Normally, cards are passed, hand by hand, as follows: Any penalty points therein will be added to the player’s score. The player who takes the first trick with a penalty card in it will become the owner of the kitty. If no player has the 2♣ to lead (it’s in the Kitty), the next lowest club should be led.īeing a negative-point game, players do not want to receive the kitty. Or, if playing with 3 or 5 players, a kitty can offset the resulting uneven deal of cards. ![]() To do so, simply deal 12 cards to each player instead of 13, with the final four going to the kitty. For the traditional rules of the game, please see our previous section:Ī lot of popular card games are played with a kitty, thus it makes sense that some groups would enjoy utilizing a kitty in Hearts. The following is a list of typical rule variations for Hearts played in Canada and other parts of the world. Others were elective, making the game more interesting or a bit more like other popular games of the time. Some were created out of necessity, making room for more or less players. Some rule changes came about because players simply forgot the traditional format. However, since all you need to play is a deck of cards and a few willing players, there are many common variations to the rules. Common Hearts rule variations in Canada and beyond.īeing such an old, mass-marketed game, you might assume there’s just one way to play Hearts. ![]()
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